Looking for new methods to make your instruction more captivating? Struggling to find a way to reach distance learners? Gamification might be the route for you! Gamification is the application of game principles such as rules, challenges, and rewards to non-game environments. Recent research shows that gamified learning can have a positive impact on student engagement. There are tons of free tools out there for developing engaging and interactive lessons and tutorials, including Twine, Sway, Kahoot!, and many others. This presentation will introduce you to some of these free gamification tools and show you their practical applications for academic libraries, including interactive orientations, tutorials, quizzes, presentations, and training. This information will be particularly useful to reference, instruction, and access services professionals. Participants will leave with a toolkit for gamifying their own library instruction and the inspiration to develop new ways to approach learning.